Everyone loves to play, and so what better way to get people involved and inspired by heritage than by gamifying the heritage experience?
We learnt a lot about gamification through experiment and trial-and-error, and we have gathered our experience together in this practical handbook.
If you are a museum or heritage organisation looking to get started in gamification, this handbook is for you. If you are a company providing technical digital services for a gamification project you may find this useful background reading.
A summary of the handbook to make people want to download it
link to the handbook
any other media that would be interesting for the readers of the handbook that does not also appear in the handbook itself, e.g. Skridu game
links to other related resources in the wayfinder, including how they are related? e.g. the learning from the Let’s Play with Heritage think tank?